Deathmatch Island is a fast-paced roleplaying game about a deadly game show set on a chain of mysterious islands. Armed only with their hazy memories and matching uniforms, the players compete in challenges to satisfy the demands of Production.
Deathmatch Island promotes fast, flexible game play with a striking design by Tim Denee, based on the PARAGON system by Sean Nittner (AGON) and John Harper (AGON, Blades In The Dark, Lady Blackbird, Lasers & Feelings).
Character attributes are easy to digest, the conflict resolution mechanics let every player craft their own approach to tackling a contest, and the streamlined rules keep the action flowing. It’s a low-prep, narrative-forward tabletop roleplaying game.
Deathmatch Island offers the opportunity to risk it all and rebel against Production. Will your competitors Play To Win or will they Break The Game? It’s a choice each player must make alone.
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